Kayıtlar

UNESCO Loved It: Thinglink

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Hello everybody!   Today's topic is a platform that is rewarded by UNESCO for   ICT in Education Prize. It is called Thinglink.   Thinglink is a platform that enables users to create interactive images and videos. It also offers VR and 360 degrees images.     It is very easy to understand the process of creating an interactive image or video because when you sign in to the website, it shows you a tutorial video. After that, you can see a bunch of inspiring projects to get help from.      In a classroom environment, thinglink will be very helpful to create new projects for students. Creating interactive presentations can be beneficial for students. They can experience Thinglink and learn more effectively. They can also interact with each other while working in groups and create an interactive image. With the 360 degrees feature, students can experience a unique learning way. 

An Online Course Adventure

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          Hello Everybody!      In these crazy days of life, truth to be told, in quarantine life it is hard to know how to spend time effectively. Well, we can't leave our houses for education or courses but there is a good alternative to take courses almost about everything: online courses.      Online courses can be reached from a number of platforms. What you only need is an internet connection. There are options for platforms like Udemy, Edx, or Coursera. In these online course platforms, you can find a course about anything you want to learn about. You can select the language or the level of the course. It is up to you.          In these online course platforms you can choose free courses or paid ones. In paid online courses, you can get a certificate of completion. Usually paid courses also have the feature of lifetime access.         On the other hand, if you don't need any certificate you can enjoy free courses! I personally just have finished a free course

What is Augmented Reality?

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Hello everyone.            Almost 5 years ago, a new term introduced to us. A term that will be very close to our lives, now it is even in our phones. It is called Augmented Reality(AR).         " Augmented reality is the blending of interactive digital elements – like dazzling visual overlays, buzzy haptic feedback, or other sensory projections – into our real-world environments." What is meant by that? Think about it. For example, you can see a chair when you look in front of you from your phone but in reality, there is no chair. That's AR.        AR, like VR, almost everywhere in these days. There are tons of applications or websites that offer AR experience for phones, computers, or tablets. On the other hand, Apple phones or tablets have this feature inside them. You don't need another extra application. You can see a section just for AR on the Apple website.        Augmented reality can be used in many sectors for sure but in education, it can be very effective.

From Future World: Virtual Reality

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Hello everybody.     In this post, I want to talk about the Virtual Reality(VR).    Virtual reality is a  simulated  experience that can be similar to or completely different from the real world.  It is said that the most important feature of VR is the fact that it can imitate real settings.           In this century, we see VR almost in every sector. We see it in entertainment, business, or education. In entertainment aria, we see it mostly in games. There are plenty of games that offer gamers to play with VR. You kinda get into the game and play it like it is real. It is a very exciting experience.     For education, VR is newly used. Let's think about it. As a teacher, you can bring almost every environment for your students. For biology human body, for history Pyramids, or for language classes you can choose the country of the language belongs. This is something that we couldn't think about a decade ago. However, it is real and today many educators use it. Unfortunately,

Brain Maps: Mindmeister

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Hi guys!! In this post, I want to show you a very useful website named Mindmeister.       Mindmeister is a very useful WEB 2.0 tool. If you have an idea that needs brainstorming, you can use Mindmeister.      Mindmeister enables users to create mind maps and share the map with other users. This way, users can brainstorm together.     I use this website for creating specific maps for my classes. For example, I created my last map for my English Teaching Program class while I study for finals. This class has many terms that are related together. So, with Mindmeister, it is easy for me to create links between them. As a good result, every time I see my map, it is more easier to remember the terms.

Animoto!

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Hello everyone!! Today I am going to talk about how we can use animation in language teaching!!      Using technological tools in education is very effective I already said that in my earlier posts. Today I am using an animation maker called Animoto to my imaginary students to practice "introducing yourself".    I created an animation in animoto to create an example for my students. In this animation, I introduce myself. I tell my name, where I come from, how old I am, and which school I study.  I use the specific patterns from "introducing myself" like present simple tense. In this way, they learn how to introduce themselves in a simple way. Also, they can create one to see what they have learned.  You can reach my animation from here :)

TPACK&SAMR in Language Teaching

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Hello!!! Today I would like to say a few words about two terms called TPACK and SAMR. These two frameworks emerged in language teaching because lately technology is a big part of life. To ease and create a better class environment, these two frameworks are needed.      Let's learn what is TPACK is first. This framework is created by  Punya Mishra and Matthew J. Koehler. TPACK focuses on technological knowledge(TK), pedagogical knowledge(PK), and content knowledge(CK). It offers an efficient approach to problems that teachers are facing in implementing technology to classes. According to TPACK framework, some specific technological tools like software, application, etc. are very important to show and guide students with a better understanding of the subject.        In TPACK framework, three types of knowledge- technological knowledge, pedagogical knowledge, and content knowledge- are combined in various different ways. As you can see in the picture, they are; Technological Pedagogic